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Central Library Video Wall


The Central Library Video Wall is a 28-foot video screen located in the library’s Tom Bradley Wing. A component of the S. Mark Taper Foundation Digital Commons, the video wall is a space for storytelling—about our community, our institution, and our world. Video Wall content is intended to delight, inform and educate library visitors with compelling visual stories.

Commissioned Work

Historic Portraits Project

A series of cinematic moving "portraits" of Los Angeles historical figures, portrayed by library patrons and community members. Read more.

Generative Animations

The Video Wall features an ongoing series of generative digital animations which draw inspiration from the art and architecture of Central Library, especially the decorative ceiling patterns painted by Julian Garnsey. These patterns take inspiration from a variety of cultural ornamentation, sharing in part the influences of the architecture. Most notably: Assyrian, Gothic Revival, Celtic, Egyptian, and Spanish Colonial Revival. This process lead to the creation of a visual language that is unique to the Library, and is also reflective of typical California design—constantly reinventing its exuberant history with a mixture of connections to credible sources.

There are roughly 6 or 7 unique patterned rooms in the Library—each with their own color palette, shapes, and compositions. The generative pattern system is organized as a series based on these various rooms—freeing the ornament from the bounds of ceiling decoration and reintroducing it as dynamic digital content. The final result is a piece that illustrates a systematic approach to decoration, placemaking, and interior design—both new and old. Whimsical and mechanical. Decoratively abstract, but also deeply rooted in a relevant historical concept.

Watch the video below to learn more about the creative process that went into the animations:


still from Pages

A cornerstone of lifelong learning, the book is honored in StandardVision’s latest animated piece. Elevating the materiality and ephemera of printed text, Pages transforms the contents of a book into a cinematic aerial landscape—soaring over pages as if sand dunes in the desert. The warm sunlight matched with the saturated, course texture of the paper creates a sepia-toned, archival world. The typography of the pages is set in Cheltenham, a typeface designed by Los Angeles Central Library architect Bertram Goodhue.

Animation: Nathan Specht; Art Direction: Isaiah Montoya; Curated: Sinziana Velicescu; Produced: StandardVision

Curated Selections

In addition to original content, the video wall features original art, films, and animation. Current selections include works by the following artists:

Still from untitled film by Lia

Lia is considered a pioneer of software-generated art and net art, producing works that span across video, performance, software, installations, sculpture, projections, and digital applications since 1995. Her combination of traditional mediums with digital aesthetics and code create pieces that have a minimalist aesthetic and an affinity with conceptual art. LIA has exhibited internationally at museums, galleries and festivals and has received numerous awards including an Award of Distinction and a Honorable Mention at the Prix Ars Electronica, Austria.

Still from Still Life by Casey Reas

Casey Reas (Still Life)is a software, print and installation artist living and working in Los Angeles. He is most well known for co-creating Processing.js with Ben Fry, an open source programming language tool used by numerous artists to create generative art. Reas’ work has been featured in over one hundred solo and group exhibitions across the United States, Europe and Asia. Reas received his BA from the School of Design, Architecture, Art, & Planning at the University of Cincinnati and his MFA in Media Arts and Sciences from MIT.

still from Green Play by Yuge Zhou

Yuge Zhou is a Chinese-born, Chicago-based artist whose video and installation works explore urban environments as they are inhabited with the collective rhythms and patterns of human activities. Zhou earned her Master of Fine Arts from the School of the Art Institute of Chicago. She also holds a Master’s degree in Computer Engineering from Syracuse University. Zhou has exhibited her work nationally and internationally, including the Grand Rapids Art Museum, Elmhurst Art Museum, Spartanburg Art Museum, Chicago Cultural Center, and many others. Zhou's work has also been featured in the New York Magazine, The Huffington Post, and Aesthetica Magazine.

Green Play is a joyful orchestration of one of the great meeting places in New York City: Central Park, a utopian playground and repository shared by locals and tourists alike. The spliced footage choreographs a single summer Sunday and encapsulates an optimism that is central to American life.

still from Polyflowpi by Jonathan McCabe

Jonathan McCabe (Polyflowpi) is a generative artist living in Canberra, Australia. He is particularly interested in theories of natural pattern formation and their application to art and design. Jonathan McCabe is a generative artist who is interested in using ideas about pattern formation from biology and physics to inspire computer simulations. Much of his work in recent years has been based on Alan Turing theory of morphogenesis coupled with two-dimensional compressible fluid flow, which produces lovely fluid and colorful forms that constantly react with each other, generating new forms. Due to the large amount of computation required, his work is in the form of pre-rendered video rather than live. His work has been featured in Wired, New Scientist, Smithsonian and BBC websites and he was also a finalist in the Digital Graffiti projection festival.

still from 21 Small Ideas by Andrew B. Myers

Andrew B. Myers (21 Small Ideas) is a photographer currently based in New York City. Coming from a drawing background, his work is made primarily in the studio, where he can control his sets carefully and intuitively, usually dealing with offbeat subjects and fun still life situations. He can be found most days in Brooklyn, tinkering through ideas.

Still from Radiances by Sabrina Ratté

Sabrina Ratté lives and works between Montreal and Paris. After a BFA and MFA in Film Production at Concordia University in Montreal, she focused mainly on video as a medium. Her interest in early video art led her to work with analog technologies such as video synthesizers and video feedback. Later on, she integrated 3D animation to her process, which allowed for more complex imageries while creating a timeless aesthetic. From utopian architecture to painterly textures, she investigates the fine line between the virtual and the physical realm. Ratté has exhibited at the Whitney Museum of Art, Museum of the Moving Image, International Digital Arts Biennale-Blan, Young Project Gallery, and is represented by the Larry Maffei Gallery in Paris.

Radiances is a series of paintings in motion. Through a combination of animated 3D, video synthesis and digital manipulations, painterly textures and organic forms emerge to create animated landscapes leaning towards abstraction.

Still from Space Plant by Pascual Sisto

Pascual Sisto uses his videos, sculptures, and installations to explore forms of representation through the use of mathematical structures, patterns, and digital interventions. Sisto has been commissioned by Thom Mayne for Morphosis: Continuities of the Incomplete at the Centre Pompidou in Paris, and the Cultural A airs Department for the Tom Bradley International Terminal at LAX. Sisto received his BFA from the Art Center College of Design in Pasadena, CA and his MFA from UCLA.

In Aucuba Expanded, the golden dust pattern of a household plant becomes the motif for an immersive video art experience.