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Playing the Future: How Games Are Changing the Way We Live

In conversation with Sam Roberts
Thursday, September 27, 2012
Episode Summary

Play is an inherent part of life. How are games revolutionizing the way we educate our children, think about the future, and engage with each other? Game designers Essen and Fullerton bridge the gap between art and education with their approach to play, and show us how reality is really just one big game we should all be playing.

Participant(s) Bio

Mark Essen, game designer and native Angeleno, holds a MFA from UCLA's Design and Media Arts program. His work has been exhibited at FILE in Sao Paulo, the New Museum in New York, MoCCA in Toronto, FACT, [DAM] Berlin, and Vice/Intel's international Creators Project.

Tracy Fullerton, experimental game designer, is professor and director of the Game Innovation Lab at the USC School of Cinematic Arts where she holds the Electronic Arts Endowed Chair in Interactive Entertainment. The Game Innovation Lab is a design research center that has produced several influential independent games, including Cloud, flOw, Darfur is Dying, The Misadventures of P.B. Winterbottom, and The Night Journey -- a collaboration with media artist Bill Viola. Tracy is also the author of Game Design Workshop: A Playcentric Approach to Creating Innovative Games.

Sam Roberts has worked as a creative director in the entertainment industry for 10 years. He has directed, designed, written, and produced digital and live entertainment and events. For over five years, he has organized and directed the IndieCade Festival of Independent Games. He now also serves as the Assistant Director of the Interactive Media Division at USC, where he continues to work to promote the medium of games and the next generation of talented gamemakers.